Profitability calculator

Estimate profit per cycle, profit per hour, margin and ROI for every building. Prices are pulled from the live market — and you can override any of them.

Pick a recipe, adjust the building level and quality bonuses, and see at a glance whether to produce or buy on the market. Use "Share result" to generate a permanent link with your configuration.

Realm:Magnates
Cycle time: 1h 30mOutput amount: 1,500Building: Grain Farm

Labour cost index. 1.0 = base

0 to 2. Reduces input cost by that %

0 to 2. Raises sale price by that %

Used to compute ROI in hours

Sale priceGrain

Market price: $0.63

= $0.63 (0% bonus)

Inputs

  • Water
    2,000 · Market price: $0.34
  • Seeds
    100 · Market price: $0.24

Results

Revenue / cycle
$945.00
Input cost / cycle
$704.10
Wages / cycle
$250.00
Cycles / hour
0.67
Profit / cycle-$9.10
Profit / hour-$6.07
Margin-1%
ROI (hours)
Breakdown: $704.10 inputs, $250.00 wages, -$9.10 profit per cycle of $945.00 revenue
  • Input cost / cycle · $704.10
  • Wages / cycle · $250.00
  • Profit / cycle · -$9.10

Input breakdown

InputAmountUnit priceSubtotal
Water2,000$0.34$680.00
Seeds100$0.24$24.10

How the math works

The calculator uses a simple, transparent formula so you can sanity-check the numbers by hand:

  • Revenue per cycle = output amount × sale price × (1 + output quality bonus).
  • Input cost per cycle = sum of (amount × input price × (1 − input quality bonus)).
  • Wages per cycle = recipe's base wage × wage multiplier.
  • Profit per cycle = revenue − input cost − wages.
  • Profit per hour = profit per cycle × (3600 ÷ cycle time in seconds).
  • ROI in hours = building cost ÷ profit per hour (only when positive).

Quality bonuses are modelled as a flat percentage on price: 0.20 = +20%. It's a useful approximation for comparing recipes; the full in-game model has quality shelves and non-linear curves that we'll layer on next.

Want the full breakdown of the reasoning? Read our guide: How to tell if a building is profitable .