Special buildings

Special buildings don't produce goods for the market and don't sell to consumers: they are the pieces that hold the rest of your SimCompanies operation together.

The Headquarters houses your office staff, the research centers generate the points that unlock permanent bonuses, the recycling center turns stuck inventory back into raw materials, warehouses expand your logistics capacity and the employee school trains your office team faster.

Build only what you need: each of these has a specific role and an optimal moment to upgrade.

Headquarters
Houses your office employees and sets your management ceiling. Its level decides how many executives you can hire, which in turn caps your effective production.
Research
Generates research points, the abstract resources you spend on permanent production bonuses across each category.
Recycling
Turns obsolete stock into basic resources. Only worth running when you have inventory stuck on shelves that the market refuses to absorb.
Warehouse
Expands your global storage capacity. Each level doubles capacity, which becomes critical once you move large batches through your own logistics.
Training
Speeds up office-employee training. Improves their average level without the churn of firing and rehiring.
Headquarters

Headquarters

Base cost
$0.00
Size
1,000 m²
Max level
9

Houses your office employees and sets your management ceiling. Its level decides how many executives you can hire, which in turn caps your effective production.

Research

Research Center

Base cost
$6,000,000.00
Size
1,500 m²
Max level
9
Generates:
  • Plant Research
  • Energy Research
  • Mining Research
  • Electronics Research
  • Breeding Research
  • Chemistry Research
  • Automotive Research
  • Fashion Research
  • Aero Research
  • Materials Research

Generates research points, the abstract resources you spend on permanent production bonuses across each category.

Research

Software Studio

Base cost
$4,000,000.00
Size
800 m²
Max level
9
Generates:
  • Software

Generates research points, the abstract resources you spend on permanent production bonuses across each category.

Recycling

Recycling Center

Base cost
$3,000,000.00
Size
1,200 m²
Max level
9

Turns obsolete stock into basic resources. Only worth running when you have inventory stuck on shelves that the market refuses to absorb.

Warehouse

Warehouse

Base cost
$2,000,000.00
Size
2,000 m²
Max level
9

Expands your global storage capacity. Each level doubles capacity, which becomes critical once you move large batches through your own logistics.

Training

Employee School

Base cost
$5,000,000.00
Size
1,000 m²
Max level
9

Speeds up office-employee training. Improves their average level without the churn of firing and rehiring.

Frequently asked questions

Do I need a Research Center from day one?

No. Make your production profitable first: if you're not running steady margins, research points are an expensive distraction. Once a couple of factories are healthy, taking the center to a mid level starts paying off.

Is recycling worth it?

Only when you have inventory the market won't absorb at a reasonable price. As a permanent revenue stream it almost never pencils out — treat it as a relief valve, not a core business.

Does the school improve every employee?

No. The Employee School only trains your office staff (the executives housed at the Headquarters). Production workers are managed inside each factory and don't pass through here.

How much does the warehouse grow?

Each warehouse level doubles its capacity over the previous one. That makes it one of the cleanest return curves in the game once you start moving large batches with your own logistics or stockpiling seasonal inventory.