Retail calculator

Estimate sales, profit per hour and ROI of any retail store given markup, level and saturation.

Retail stores in SimCompanies work differently from production buildings: they sell to NPC customers and their revenue depends on the markup you set, the store's level and how saturated the market already is. Pick a store, adjust the sliders, and see at a glance whether it's worth building.

Realm:Magnates

0% = no competition · 100% = saturated market

1.0 = at wholesale · 2.0 = double · Retail price: $4,660.00

What you paid per unit (market or own production) · Market price: $2,330.00

Fixed staff cost per hour · 200 × (nivel+1) = $200.00

Used to compute ROI in hours

Results

Retail price
$4,660.00
Units / hour
25
Demand
62.5%
Revenue / hour
$116,500.00
Inventory cost / hour
$58,250.00
Salaries / hour
$200.00
Gross profit / hour$58,250.00
Net profit / hour$58,050.00
Net profit / day$1,393,200.00
Margin49.8%
ROI (hours)2d 20h
Breakdown: $58,250.00 cost, $200.00 salaries, $58,050.00 profit per hour
  • Inventory cost / hour · $58,250.00
  • Salaries / hour · $200.00
  • Net profit / hour · $58,050.00

How the math works

The calculator uses a simple formula so you can quickly compare different combinations of markup, level and saturation:

  • Base demand = 50 × (level + 1) × (1 − saturation). A level-0 store with no competition draws ~50 customers/hour; higher levels add more, higher saturation removes them.
  • Markup modifier: the higher you price above wholesale, the fewer customers convert. We apply 1 / (1 + 0.6 × (markup − 1)).
  • Units / hour = base demand × modifier.
  • Revenue / hour = units × retail price.
  • Profit = revenue − inventory cost − salaries.

Disclaimer: this is an approximate model. The game uses a more complex demand function (with curves, daily modifiers and NPC behaviour). Here we give a useful estimate to compare options and decide which store to build — not an exact result.